![]() Some people were burned out on ‘Diablo’ and never wanted to work on it again. During that period, people on that original team who weren’t assigned to the expansion set were looking for their next project. “Once ‘Diablo II’ finished, other people were rolling on the expansion that came out a year later. “NFL QB Club” on the Game Gear was one example, making “Diablo” for Game Boy a natural extension for the studio, and the timing worked out. In the early days of Blizzard North, porting titles to handhelds became a specialty. We could do something similar where you could fight these monsters and get this whole different genre, age group, because ‘Diablo’ was for adults. ‘Diablo Junior,’ in Morin’s mind, wasn’t to be a port. “Wouldn’t it be cool to make like a ‘Diablo Jr.’ type thing?” remembers Morin. Picture a cartoon light bulb flashing over Morin’s head. ![]() Tinkering with a concept of porting “Diablo I” to Pocket PCs, Morin caught a glimpse of a Game Boy development kit. Were it not for a changing of the guard within Blizzard, an equivalent of a “Pokemon”-inspired “Diablo” might have seen release.įresh from finishing “Diablo II,” on the hunt for a new project to keep himself busy, Blizzard North programmer Johnathan Morin had an idea. Rather, Diablo almost came to life on a Nintendo platform. ![]() Not on mobile phones – that tech wasn’t there. ![]() Some 16 years before the announcement of “ Diablo Immortal,” Blizzard’s dungeon hunting, hack-and-slash series nearly went on the go. ![]()
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